Owning the Switch (During Teleop) | 1 + 1/second |
Owning the Scale (During Teleop) | 1 + 1/second |
Placing Power Cubes in the Vault | 5 |
Parking At The Scale | 5 |
Climbing The Scale | 30 |
Teams may also deliver POWER CUBES to their VAULT to earn POWER-UPS that provide benefits for their team for a limited time, such as increasing the rate at which they earn points from their SCALE or SWITCH, and gaining control of their SWITCH or the SCALE if the opponent team controls it.
During the last 30 seconds of the MATCH, robots may CLIMB the SCALE so that they can DEFEAT THE BOSS.
The team with the most points at the end of the MATCH wins! For more information about the game, click here.